SuperBetter is a Game that Helps You Reach Your Health Goals 
Game designer Jane McGonigal turned a traumatic event in her life into a virtual superpower when she chose to assist her concussion recovery by developing a role-playing game. Superbetter is the brainchild and online multi-player game that helps players achieve their health goals or recover from an illness or injury. McGonigal experienced significant depression and a mental fog, post-injury, and she found that creating an online world where should could virtually battle her symptoms and increase her personal resilience caused her suffering to end.
Her research into recovery, resiliency, and post-traumatic growth helped her design and offer Superbetter as a collaborative effort between players to collectively problem solve. The game helps to cultivate an attitude and experience of accomplishment, and assists in healing, health, and wellness. McGonigal says, “In the best-designed games, our human experience is optimized…” and Superbetter capitalizes on that truth. The process, more than the product, help players reach their health goals by having them actively participate in the four kinds of resilience. Physical, mental, social, and emotion resilience are all increased, through play, and the result is one of a change in priorities, a decreased fear of doing what makes one happy, and a new sense of purpose. Now, instead of racing cars or collecting mushrooms, you can increase the quality and maybe even the length of your life while game playing. 
Visit SuperBetter, and for more information watch Jane McGonigal’s TED Talk. 
- Lee Jones
SuperBetter is a Game that Helps You Reach Your Health Goals 
Game designer Jane McGonigal turned a traumatic event in her life into a virtual superpower when she chose to assist her concussion recovery by developing a role-playing game. Superbetter is the brainchild and online multi-player game that helps players achieve their health goals or recover from an illness or injury. McGonigal experienced significant depression and a mental fog, post-injury, and she found that creating an online world where should could virtually battle her symptoms and increase her personal resilience caused her suffering to end.
Her research into recovery, resiliency, and post-traumatic growth helped her design and offer Superbetter as a collaborative effort between players to collectively problem solve. The game helps to cultivate an attitude and experience of accomplishment, and assists in healing, health, and wellness. McGonigal says, “In the best-designed games, our human experience is optimized…” and Superbetter capitalizes on that truth. The process, more than the product, help players reach their health goals by having them actively participate in the four kinds of resilience. Physical, mental, social, and emotion resilience are all increased, through play, and the result is one of a change in priorities, a decreased fear of doing what makes one happy, and a new sense of purpose. Now, instead of racing cars or collecting mushrooms, you can increase the quality and maybe even the length of your life while game playing. 
Visit SuperBetter, and for more information watch Jane McGonigal’s TED Talk. 
- Lee Jones
SuperBetter is a Game that Helps You Reach Your Health Goals 
Game designer Jane McGonigal turned a traumatic event in her life into a virtual superpower when she chose to assist her concussion recovery by developing a role-playing game. Superbetter is the brainchild and online multi-player game that helps players achieve their health goals or recover from an illness or injury. McGonigal experienced significant depression and a mental fog, post-injury, and she found that creating an online world where should could virtually battle her symptoms and increase her personal resilience caused her suffering to end.
Her research into recovery, resiliency, and post-traumatic growth helped her design and offer Superbetter as a collaborative effort between players to collectively problem solve. The game helps to cultivate an attitude and experience of accomplishment, and assists in healing, health, and wellness. McGonigal says, “In the best-designed games, our human experience is optimized…” and Superbetter capitalizes on that truth. The process, more than the product, help players reach their health goals by having them actively participate in the four kinds of resilience. Physical, mental, social, and emotion resilience are all increased, through play, and the result is one of a change in priorities, a decreased fear of doing what makes one happy, and a new sense of purpose. Now, instead of racing cars or collecting mushrooms, you can increase the quality and maybe even the length of your life while game playing. 
Visit SuperBetter, and for more information watch Jane McGonigal’s TED Talk. 
- Lee Jones

SuperBetter is a Game that Helps You Reach Your Health Goals

Game designer Jane McGonigal turned a traumatic event in her life into a virtual superpower when she chose to assist her concussion recovery by developing a role-playing game. Superbetter is the brainchild and online multi-player game that helps players achieve their health goals or recover from an illness or injury. McGonigal experienced significant depression and a mental fog, post-injury, and she found that creating an online world where should could virtually battle her symptoms and increase her personal resilience caused her suffering to end.

Her research into recovery, resiliency, and post-traumatic growth helped her design and offer Superbetter as a collaborative effort between players to collectively problem solve. The game helps to cultivate an attitude and experience of accomplishment, and assists in healing, health, and wellness. McGonigal says, “In the best-designed games, our human experience is optimized…” and Superbetter capitalizes on that truth. The process, more than the product, help players reach their health goals by having them actively participate in the four kinds of resilience. Physical, mental, social, and emotion resilience are all increased, through play, and the result is one of a change in priorities, a decreased fear of doing what makes one happy, and a new sense of purpose. Now, instead of racing cars or collecting mushrooms, you can increase the quality and maybe even the length of your life while game playing. 

Visit SuperBetter, and for more information watch Jane McGonigal’s TED Talk. 

- Lee Jones

SuperBetter is a Game that Helps You Reach Your Health Goals

Game designer Jane McGonigal turned a traumatic event in her life into a virtual superpower when she chose to assist her concussion recovery by developing a role-playing game. Superbetter is the brainchild and online multi-player game that helps players achieve their health goals or recover from an illness or injury. McGonigal experienced significant depression and a mental fog, post-injury, and she found that creating an online world where should could virtually battle her symptoms and increase her personal resilience caused her suffering to end.

Her research into recovery, resiliency, and post-traumatic growth helped her design and offer Superbetter as a collaborative effort between players to collectively problem solve. The game helps to cultivate an attitude and experience of accomplishment, and assists in healing, health, and wellness. McGonigal says, “In the best-designed games, our human experience is optimized…” and Superbetter capitalizes on that truth. The process, more than the product, help players reach their health goals by having them actively participate in the four kinds of resilience. Physical, mental, social, and emotion resilience are all increased, through play, and the result is one of a change in priorities, a decreased fear of doing what makes one happy, and a new sense of purpose. Now, instead of racing cars or collecting mushrooms, you can increase the quality and maybe even the length of your life while game playing. 

Visit SuperBetter, and for more information watch Jane McGonigal’s TED Talk. 

- Lee Jones





  Posted on March 2, 2014

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