ART + COM: Manta Rhei

Founded in 1988 by a group of designers, scientists, artists, and technicians, ART + COM is a company committed to the exploration of new media and technology. The company designs and executes commissioned projects for clients such as the German Salt Museum, the BMW Museum, and Autostadt Wolfsburg. Based in Berlin, ART + COM relies on both the content of their projects and cutting edge technology to produce commissions that establish new innovative boundaries between the fields of art, design, science, and technology.

Manta Rhei (2012) is ART + COM’s newest completed project. A collaboration between ART + COM and light fixture manufacturer Selux, “Manta Rhei merges physical movement and light choreography for a new kind of luminaire, the first to be based in OLED technology.” 

More than a simple light installation, Manta Rhei is a performance of impressive choreography and machinery. Composed of sets of ten OLEDs which are attached to fourteen 1.2m flexible metal “lamellae,” the installation shifts with the aid of motors hidden in the ceiling. Each motor can be controlled individually, allowing each set of lamellae to perform patterns of prescribed motion. 

Suspended from the ceiling, Manta Rhei looks like a large-scale Minimalist sculpture, a testament to its design aesthetic. However, the individual movements of each metal lamel allow the entire installation to appear as if it is moving though the air. This important design feature provides the added element of functionality that blurs the line between art, design, and technology. Manta Rhei is as functional as a light source as it is a breathtaking art/tech installation. 

For more information about Manta Rhei and other projects by ART + COM, please visit their website here

Victoria Nolte

Doug Aitken’s Mirror at the Seattle Art Museum

American multimedia and light artist Doug Aitken’s new installation Mirror strives to be a living museum, a dynamic representation of the constantly changing urban core of Seattle. Installed permanently on the north-west corner of the Seattle Art MuseumMirror was unveiled this past Sunday and has since been received very warmly by the online community. 

Described as a “living kaleidoscope,” the installation responds to changes in weather conditions, pedestrian movement, and lighting conditions. Referring to its reservoir of hundreds of hours of video footage, the installation uses data from its sensors to compose these moving images, choreographing them in unexpected ways. Most interestingly, the installation has been programmed in such a way that the same sequence never occurs twice — it is constantly generating new sequences, all the while doing so in a way that responds to the unique changes in the city’s environmental conditions. The effect is a perpetually moving light show, an incessant video montage that is constantly reinventing itself.

The footage used was shot all around the region of Seattle, including but not limited to neighbouring mountain ranges and the city of Seattle itself. In this sense, Mirror is not merely a reflection of Seattle’s urban core — instead, it is a totalizing representation of the environment surrounding and affecting the very hustle and bustle of the city itself. Its constant visual manifestation of every minute of Seattle life calls into question philosophical notions of space and time, and its juxtaposition of rural and urban imagery provides a valuable reminder of the larger environment of which cities are a part. If Mirror is anything like Aitken’s past installations, it is sure to spark interesting dialogues, and hopefully some that delve deeper than the phrase “very cool,” the general consensus on the Internet thus far.

Although it may be a permanent fixture of the SAM, the installation is experimental at its core, so its very essence is its ability to grow and evolve over time. We will be watching the evolution of Mirror closely. If any of you happen upon this installation in real life, drop us a line — we’d love to hear about it! 

Gabrielle Doiron

Laura Splan - Doilies 
This is not just any old doily.
This is a virus doily.
The work of Laura Splan involves taking images of viruses, such as Influenza and SARS, and creating her own design, based on their basic anatomical structures, through a graphics editor. The images are then sent through computerized embroidering software, where it proceeds to create the stitches, and then the doily-viruses are born via the computerized sewing machine.
The delicacy of these doilies parallels that of the virus. They are such small forms; should be easy to destroy, and yet they have a great amount of destructive power. Only recent medicine has been able to partially subdue, if not completely eliminate, the side effects of viruses in our systems. According to the artist, the fact that these viruses are everywhere domesticates them. This is a status of domestication that is, for example, shared with a doily. 
The doily has traditionally depicted natural motifs within its threads, and was passed on through generations. As the virus is a natural entity, and has to be passed on from something in order for someone to get it, combining the two concepts of traditional craft and illness, into an art form, demonstrates our psychological acceptance of the viruses’ existence. It is only now that we choose to fight this ‘tradition’ of accepting the virus as our fate. Just recently, a child has been cured of HIV, a previously incurable disease caused by a virus.
And you also, you don’t see many people embroidering lace nowadays.-Anna Paluch

Laura Splan - Doilies

This is not just any old doily.

This is a virus doily.

The work of Laura Splan involves taking images of viruses, such as Influenza and SARS, and creating her own design, based on their basic anatomical structures, through a graphics editor. The images are then sent through computerized embroidering software, where it proceeds to create the stitches, and then the doily-viruses are born via the computerized sewing machine.

The delicacy of these doilies parallels that of the virus. They are such small forms; should be easy to destroy, and yet they have a great amount of destructive power. Only recent medicine has been able to partially subdue, if not completely eliminate, the side effects of viruses in our systems. According to the artist, the fact that these viruses are everywhere domesticates them. This is a status of domestication that is, for example, shared with a doily.

The doily has traditionally depicted natural motifs within its threads, and was passed on through generations. As the virus is a natural entity, and has to be passed on from something in order for someone to get it, combining the two concepts of traditional craft and illness, into an art form, demonstrates our psychological acceptance of the viruses’ existence. It is only now that we choose to fight this ‘tradition’ of accepting the virus as our fate. Just recently, a child has been cured of HIV, a previously incurable disease caused by a virus.

And you also, you don’t see many people embroidering lace nowadays.

-Anna Paluch

Aram Bartholl’s Google Portrait Series


Aram Bartholl’s hand-copied QR codes are portraits for the digital age. Made from different drawing media like charcoal, ink, and edding, Bartholl has artistically rendered what is now a very familiar form of information storage. Each of these portraits is encrypted with search results for the sitter’s name; the code is in this way a portal to the subject’s digital presence. Of course, these search results are ever-changing as Bartholl’s subjects continue to add to their digital biographies while also competing with others who share their name. These portraits begin to tap into a kind of acute cultural anxiety: that we must maintain a web-based existence to verify our physical one. Bartholl writes:

Almost everyone can be found by name on Google nowadays. Even people who never used computers can be found because their names appear in scanned books on the internet. Almost everybody has at least once googled himself. ‘Ego-surfing’ is a very popular way to see what people find out about you googling your name. In that way the first 10 entries of a Google search result page represent the modern portrait. Who is this person? In what context does the name appear? What are the top links? Are there other people with same or similar name in the results? The portrait dynamically changes over time depending on the Google algorithms, the language of the search and of course by the activities of the person. Due to the omnipresence of Google people often care very much about their Google portrait and sometimes even hire specialized services to have the result page altered ‘actively’.”

Naturally, Bartholl makes sure to underscore the narcissism inherent in the act of Googling oneself by including a self-portrait in the series.

For more of Bartholl’s work — including his incredible Map work and a recent curatorial project called Offline Art — see his website here.

- Erin Saunders

Mike Thompson’s Growing Pains

In his project Growing Pains: Nurturing the Relationship Between Man & Object designer and researcher Mike Thompson toys with the notion of death, imagining a future wherein our bodies could cultivate an object that would represent us beyond the grave. If this design were possible, Thompson writes that “we would grow death inside of us, forcing us to interact with it on a daily basis whilst nurturing new material in preparation for our decay.”

Over the course of its growth process, we would shape the object under our skin through our physical interaction with it. Effectively, we would be designing our own death. 

After our death, the object would be extracted from our body and passed onto a loved one as a physical and symbolic representation of ourselves. In the images above, we see Thompson’s imagined object: a simulated bone shaped into a pipe by its agent.

Although imagined, Thompson’s project presents us with some challenging questions. If we were preparing for our death rather than attempting to run away from it, how might we live differently? If we could design our own death, what form would it take? How would we want to be remembered?  

For more information about this project and others by Thompson, visit his website.

- Gabrielle Doiron

Emotional Connection in a Digital Age: Ze Frank

The importance of emotional connections is key to understanding the possibilities offered by certain new media technologies.  While the shift has occurred gradually, it became increasingly easier to bridge large distances with one’s laptop and a webcam.  The novelty of these rules provides artists with new experimental terrain to explore and push the boundaries of the vast social network.  Each medium over time establishes new rules, which eventually get torn down and reimagined. New media art is a nebulous term meant to define the use of technology to innovate new visual ground.

The collaborative and connective nature of certain technologies provides audiences a new form of community, a new form of connection, across a number of different forums. Kit Calloway and Sherrie Rabinowitz used satellites to connect audiences from New York City and Los Angeles, in a project called Hole in Space (1980). This new innovation is staggering, and yet, commonplace given the Skype and other such technologies that allow for instant technological connections across the board.

My favorite vlogger and web personality, Ze Frank uses new media technology for the purpose of providing his many disparate viewers a place to connect and create a social space for his audience. In a number of projects – he is the catalyst for these interactions – he conceives of a collaborative project. This TEDtalk lecture from 2010, wherein he discusses his numerous projects, speaks of his desire to create a shared social space for his audience.

Among the projects he heralds, Frank’s vlog is collaborative. In two separate video logs, on titled The Show with Ze Frank (March 2006 - March 2007) and the other called A Show with Ze Frank (May 2012 – present), he allows his audience to submit videos, logs, blogs, comments, and introductions to the videos. In a number of projects, he encourages audiences to remix a song about workplace frustrations, to sign a portion of a song for a struggling member of the audience, or even write portions of a song that eventually became composed by 2601 people.  These collaborative projects are emotional and evocative in nature. Click here to watch it.

In one fascinating project, Frank opened a hotline for people to excise specific alienating feelings of deeply rooted sadness and dread on an answering machine.  With the submitters’ permission, he sent the audio recordings of their confessionals to DJs, who promptly chopped and remixed the content to become music.  The project - titled PainPack - illustrates perfectly Frank’s unique position as a catalyst for understandably exciting projects, and as a person seeking to understand new media in an all-too-human way.

At its roots, new media technology provides new opportunities for a new set of rules and connections.  It is this that Frank seeks to mine - in a similar way to that of Calloway and Rabinowitz - the deep need for connection.  As he states in the TEDtalk, he discusses the need “to feel and be felt”.
Andrew O'Malley Andrew O'Malley Andrew O'Malley Andrew O'Malley

Light and Art at Winterlude, with Ottawa’s Andrew O’Malley

In his upcoming Winterlude art installation, artist, and engineer Andrew O’Malley will allow festival crowds choose a light, and his installation’s gonna let it shine.

For the installation, O’Malley will crowd together 12 cones of varying sizes – he called it a forest – that will be lit up by colourful LED lights. They’ll range from 6 feet tall, to 15 feet tall, and attendees will be able to scan the cones with their smartphones, and influence their colour.

He has yet to decide exactly what colours will be, but O’Malley said:

“I’m gonna create a pallet of nine colours that people can choose. In doing that, I’m playing with the lights, and I’m looking at how the cones light up. I can have cold, icy colours, ’cause its winter, or I can go with a really warm pallet,” said O’Malley. It’ll depend on the mood he wants to create.

“For the actual interaction, the newest colour selected on the phone will be displayed on the three tallest cones, while the previous colours will be distributed around the remaining cones; and every once in a while, one lucky user will be treated to a surprise,” said O’Malley.

The installation is supposed to show how people, especially a crowd, can influence the world through the powerful computers that we call “smartphones”.

“Because it can be accessed simultaneously by anyone with a smart phone, there will also be group play, and dynamics involved with the piece, as people either fight to control it or work together to try and collaborate on a colour scheme,” he said.

A lot of O’Malley’s work deals with the idea that the the natural variation in the environment can be represented in surprising, and interesting ways through technology. And when you start with something as surprising, and interesting as a crowd, who knows where the technology will take you.

For more of O’Malley’s work, click here. 

- Tomek Sysak

Matt Wheeldon
In his dissertation, artist Matt Wheeldon explores the interrelationship between art and science. In particular, he examines these opposing methods of understanding of the world, and then poses the question of whether this is still a problem for today’s contemporary society. Has the divide now become reconciled with the development of new media art within the digital age? As Wheeldon describes the work,
“These pieces are the product of an exploration into two seemingly opposed aspects of the technology essential to our everyday lives. The first being the raw materials that are used to create our pocket devices, such as coltan and gold and the chemical structures found within these elements and ores. The second is the patterns of wireless communication, both in local connections but also in the expanded view of a world based upon these technological connections. The sculptures are created through the dismantling of LCD screens from laptops and phones and reconstructing them into towers, the forms of the towers are based upon the structures of both crystals and wireless communication, representing how seemingly small intricate connections built to support a larger structure, as seen within crystals and the internet.”
For more on Wheeldon’s work, click here. 
- Lee Jones

Matt Wheeldon

In his dissertation, artist Matt Wheeldon explores the interrelationship between art and science. In particular, he examines these opposing methods of understanding of the world, and then poses the question of whether this is still a problem for today’s contemporary society. Has the divide now become reconciled with the development of new media art within the digital age? As Wheeldon describes the work,

These pieces are the product of an exploration into two seemingly opposed aspects of the technology essential to our everyday lives. The first being the raw materials that are used to create our pocket devices, such as coltan and gold and the chemical structures found within these elements and ores. The second is the patterns of wireless communication, both in local connections but also in the expanded view of a world based upon these technological connections. The sculptures are created through the dismantling of LCD screens from laptops and phones and reconstructing them into towers, the forms of the towers are based upon the structures of both crystals and wireless communication, representing how seemingly small intricate connections built to support a larger structure, as seen within crystals and the internet.”

For more on Wheeldon’s work, click here. 

- Lee Jones

Vincent Fournier Vincent Fournier Vincent Fournier Vincent Fournier Vincent Fournier Vincent Fournier Vincent Fournier Vincent Fournier

Vincent Fournier

In this series The Man Machine Vincent Fournier documents current robotic technologies from all over the world. In his works, he is interested in how fiction is become reality. As he states,

“My work was fed with the world of childhood, with some sort of buried memory where reality and fiction are becoming confused, even merge somehow, a world in which things don’t even have a name yet. I remember stories which could have existed, stories in which the truth is dangerously flirting with the false, all together serious and absurd, amusing and disquieting, past or future.”

His photographs focus on narrative. We can see this in the robots playing with children or the robots sitting in an office. Immediately we create a story of a robot living a very human life. Yet at the same time the settings and environments show a futuristic world that is also recognizable as our own. As Fournier states, ”What I find extremely appealing is the aesthetic world of science, machines, geometric patterns.” These scenes look futuristic, yet they are now. To see more of his works. click here. 

- Lee Jones