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The Sims
Last night, I spent a nice chunk of time perusing The Sims Wiki, reminiscing about old cheats (rosebud anyone?), kitchen fires, fast love, social workers, trips into town, and the many other wonderful, yet bizarre, elements of this game.
I wondered if “Sims” could stand as valid subject matter for an A&SJ post, and quickly decided yes: if Sims were a Venn diagram, we would see the science of computer programming colliding with the art of simulating human life.
Sims is a computer game in which the player takes on a God-like role, manipulating and overseeing the life-course of human-like beings. When examining the cultural significance of this software, I find it most interesting to reflect upon the graphics used to represent daily routines, rites of passage, and emotional well-being. It is also fun to consider the possibilities and limitations of existing as a Sim, especially as the software develops from series to series.
As I am just beginning this study myself, I thought it might be more productive for me to share some of my favourite topics from the Wiki with you, rather than try to articulate some half-baked theory about the integral role that Sims has played in our lives. I would like to begin a conversation on this topic, though. If you are interested, take a look at the links, explore the Wiki yourselves, get introspective, etc, etc, and let me know what you think. 
Death 
Sexual Intercourse (WooHoo)
Same-sex Relationships
Aliens
Lifetime Happiness
Hope you enjoy! Please share your thoughts.
- Melissa Daly-Buajitti
The Sims
Last night, I spent a nice chunk of time perusing The Sims Wiki, reminiscing about old cheats (rosebud anyone?), kitchen fires, fast love, social workers, trips into town, and the many other wonderful, yet bizarre, elements of this game.
I wondered if “Sims” could stand as valid subject matter for an A&SJ post, and quickly decided yes: if Sims were a Venn diagram, we would see the science of computer programming colliding with the art of simulating human life.
Sims is a computer game in which the player takes on a God-like role, manipulating and overseeing the life-course of human-like beings. When examining the cultural significance of this software, I find it most interesting to reflect upon the graphics used to represent daily routines, rites of passage, and emotional well-being. It is also fun to consider the possibilities and limitations of existing as a Sim, especially as the software develops from series to series.
As I am just beginning this study myself, I thought it might be more productive for me to share some of my favourite topics from the Wiki with you, rather than try to articulate some half-baked theory about the integral role that Sims has played in our lives. I would like to begin a conversation on this topic, though. If you are interested, take a look at the links, explore the Wiki yourselves, get introspective, etc, etc, and let me know what you think. 
Death 
Sexual Intercourse (WooHoo)
Same-sex Relationships
Aliens
Lifetime Happiness
Hope you enjoy! Please share your thoughts.
- Melissa Daly-Buajitti
The Sims
Last night, I spent a nice chunk of time perusing The Sims Wiki, reminiscing about old cheats (rosebud anyone?), kitchen fires, fast love, social workers, trips into town, and the many other wonderful, yet bizarre, elements of this game.
I wondered if “Sims” could stand as valid subject matter for an A&SJ post, and quickly decided yes: if Sims were a Venn diagram, we would see the science of computer programming colliding with the art of simulating human life.
Sims is a computer game in which the player takes on a God-like role, manipulating and overseeing the life-course of human-like beings. When examining the cultural significance of this software, I find it most interesting to reflect upon the graphics used to represent daily routines, rites of passage, and emotional well-being. It is also fun to consider the possibilities and limitations of existing as a Sim, especially as the software develops from series to series.
As I am just beginning this study myself, I thought it might be more productive for me to share some of my favourite topics from the Wiki with you, rather than try to articulate some half-baked theory about the integral role that Sims has played in our lives. I would like to begin a conversation on this topic, though. If you are interested, take a look at the links, explore the Wiki yourselves, get introspective, etc, etc, and let me know what you think. 
Death 
Sexual Intercourse (WooHoo)
Same-sex Relationships
Aliens
Lifetime Happiness
Hope you enjoy! Please share your thoughts.
- Melissa Daly-Buajitti
The Sims
Last night, I spent a nice chunk of time perusing The Sims Wiki, reminiscing about old cheats (rosebud anyone?), kitchen fires, fast love, social workers, trips into town, and the many other wonderful, yet bizarre, elements of this game.
I wondered if “Sims” could stand as valid subject matter for an A&SJ post, and quickly decided yes: if Sims were a Venn diagram, we would see the science of computer programming colliding with the art of simulating human life.
Sims is a computer game in which the player takes on a God-like role, manipulating and overseeing the life-course of human-like beings. When examining the cultural significance of this software, I find it most interesting to reflect upon the graphics used to represent daily routines, rites of passage, and emotional well-being. It is also fun to consider the possibilities and limitations of existing as a Sim, especially as the software develops from series to series.
As I am just beginning this study myself, I thought it might be more productive for me to share some of my favourite topics from the Wiki with you, rather than try to articulate some half-baked theory about the integral role that Sims has played in our lives. I would like to begin a conversation on this topic, though. If you are interested, take a look at the links, explore the Wiki yourselves, get introspective, etc, etc, and let me know what you think. 
Death 
Sexual Intercourse (WooHoo)
Same-sex Relationships
Aliens
Lifetime Happiness
Hope you enjoy! Please share your thoughts.
- Melissa Daly-Buajitti
The Sims
Last night, I spent a nice chunk of time perusing The Sims Wiki, reminiscing about old cheats (rosebud anyone?), kitchen fires, fast love, social workers, trips into town, and the many other wonderful, yet bizarre, elements of this game.
I wondered if “Sims” could stand as valid subject matter for an A&SJ post, and quickly decided yes: if Sims were a Venn diagram, we would see the science of computer programming colliding with the art of simulating human life.
Sims is a computer game in which the player takes on a God-like role, manipulating and overseeing the life-course of human-like beings. When examining the cultural significance of this software, I find it most interesting to reflect upon the graphics used to represent daily routines, rites of passage, and emotional well-being. It is also fun to consider the possibilities and limitations of existing as a Sim, especially as the software develops from series to series.
As I am just beginning this study myself, I thought it might be more productive for me to share some of my favourite topics from the Wiki with you, rather than try to articulate some half-baked theory about the integral role that Sims has played in our lives. I would like to begin a conversation on this topic, though. If you are interested, take a look at the links, explore the Wiki yourselves, get introspective, etc, etc, and let me know what you think. 
Death 
Sexual Intercourse (WooHoo)
Same-sex Relationships
Aliens
Lifetime Happiness
Hope you enjoy! Please share your thoughts.
- Melissa Daly-Buajitti

The Sims

Last night, I spent a nice chunk of time perusing The Sims Wiki, reminiscing about old cheats (rosebud anyone?), kitchen fires, fast love, social workers, trips into town, and the many other wonderful, yet bizarre, elements of this game.

I wondered if “Sims” could stand as valid subject matter for an A&SJ post, and quickly decided yes: if Sims were a Venn diagram, we would see the science of computer programming colliding with the art of simulating human life.

Sims is a computer game in which the player takes on a God-like role, manipulating and overseeing the life-course of human-like beings. When examining the cultural significance of this software, I find it most interesting to reflect upon the graphics used to represent daily routines, rites of passage, and emotional well-being. It is also fun to consider the possibilities and limitations of existing as a Sim, especially as the software develops from series to series.

As I am just beginning this study myself, I thought it might be more productive for me to share some of my favourite topics from the Wiki with you, rather than try to articulate some half-baked theory about the integral role that Sims has played in our lives. I would like to begin a conversation on this topic, though. If you are interested, take a look at the links, explore the Wiki yourselves, get introspective, etc, etc, and let me know what you think. 

Death 

Sexual Intercourse (WooHoo)

Same-sex Relationships

Aliens

Lifetime Happiness

Hope you enjoy! Please share your thoughts.

- Melissa Daly-Buajitti

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/ sims God art science computer games simulation software

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